Beta tester? Sign inHeater Stats turns every NHL night into the numbers a bettor or a fantasy manager actually needs: who produces against tonight's opponent, who is finishing above expected, which goalies are stealing games — live while the games are on. Private beta now, opening in waves.
The first 250 on the waitlist lock Pro at $25 a month or $175 a season for life. Pro at launch is $40 a month or $280 a season.
A whole night of hockey in twelve seconds: every shot and miss where it was taken, sized by how likely it was to score. Home sides shoot right, visitors left. Goals stay lit.
Free, every day, from the same numbers members see. The hottest ten replay the season so far; the Heater score is our own read of who is running above his own rate.
Not season totals. Only the players who are actually dressed tonight, ranked by what they have done against the team in front of them: points per game, anytime-goal rate, shots per game, how often they clear three shots.
| 1 | vs PIT | 1.80 | 18 pts in 10 |
| 2 | vs BOS | 1.60 | 8 pts in 5 |
| 3 | vs ANA | 1.40 | 14 pts in 10 |
| 4 | vs COL | 1.11 | 10 pts in 9 |
| 5 |
Pin the games you are watching or the whole slate and follow them together: the score, the clock and the power play counting down, a shot map filling in, the stat sheet, the play-by-play and shots on goal by skater, every feed switchable, for all your games or one.
Points, goals and assists over a skater's last games against what his own previous thirty say they should produce, how rare a stretch like it is at his own rate, and his active streaks. Tonight's slate only, or the whole league.
Our own expected-goals model scores every shot for where it was taken, how, and what came before it. Heat maps for every team and shooter, offense and defense, with the zones that run hot or cold against a typical team.
What a player is worth once the linemates, the opponents, the score and the zone starts are taken out. Six pieces you can read on their own: even-strength offense and defense, the power play, the penalty kill, and penalties drawn and taken.
A season at a glance with a percentile bar on every stat, then the tabs: prop hit rates on every line, the shot map, the linemates, the on-ice results and the full career. Put up to four players side by side.
Add a ticket by hand or drop in a screenshot of the slip, and every leg is followed against its line while the game is on: the shots as they come, the score, the clock. Legs settle off the official box score once the game is in the books.






Everything you need to follow the night.
or $175 for the season, yours for life
Regular price $40 a month or $280 a season
The founding rate applies to the first 250 waitlist signups, requires subscribing within 14 days of your invite, and is yours for life.
243 of 250 founding spots are left. Spots open in small groups, and the list is the only way in.
Meanwhile the blog and the daily Guess the Player game are open to everyone.
Heater Stats is a statistics service for adults 21+. If you or someone you know has a gambling problem, call 1-800-GAMBLER.
| vs COL |
| 1.10 |
| 11 pts in 10 |
| 6 | vs ANA | 1.08 | 14 pts in 13 |
| 7 | vs PIT | 1.00 | 10 pts in 10 |
| 8 | vs ANA | 1.00 | 6 pts in 6 |
Each block is one of his games this season, in order, holding the points he scored in it. The seven leaders; ties go to the skater with fewer games.
Each skater's own last twenty games, left to right. The line is his points per 60 over the ten games ending at that game.
The scoring race shows the seven leaders in points (or goals), one block for each game they have played this season, holding what they scored in it. The hottest ten rank points per 60 minutes of ice time over each skater’s last ten regular-season games, with at least 100 minutes in them; their lines show that rolling rate at each of their last twenty games. The Heater score is how many points a skater has scored over his last ten games above what his own previous thirty games say he should have; its bars race through the season from the nightly history, one step per game day. Lines and bars wear the club’s colour; the graphs draw the ten in front at each moment, and anyone who drops out fades.